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Generally speaking, writing your own games for retro consoles starts with C code. You’ll need to feed that through a console-specific tool-chain, and there’s certainly going to be some hoops to jump ...
In the world of programming languages it often feels like being stuck in a Groundhog Day-esque loop through purgatory, as effectively the same problems are being solved over and over, with previous ...
The C-language extension compiler includes memory-safe pointers along with new safety features not found in C or C++. TrapC, a fork of the C language, is being developed as a potential solution for ...
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